Unlike the previous criticism I wrongly attacked the author and apologize for, this editorial I seen on Bulbanews, HeartGold and SoulSilver-a return to form or lazy rehash? has the weakest ass arguments ever made… Considering that I have played pretty much 27 hours of HeartGold, I think it’s a improvement over the old games which were also good with some minor flaws. Time to rip though the weak-ass arguments he made.
Then came Pokémon Diamond and Pearl, the first games in the series for the Nintendo DS. Diamond and Pearl felt very much like experiments, which is to be expected, being that the DS is radically different than any console the series had appeared on to that point. While still not up-to-par with what their early predecessors accomplished, there were flashes of what makes Pokémon, Pokémon.
Excuse me? Though out the third generation and fourth generation, the game mechanics have changed a lot to make the game less broken and more competitive. Unlike the old games, they were pretty limited, but fun… but most won’t know about the stat growth works until the introduction of Natures, Effort Values and Individual Values becoming more clear than ever with Double Battles making strategic battling more challenging… The point is, the purpose of Pokemon is not the story line, but battling other trainers. With the Nintendo DS, it’s much easier to battle other people than it would with the Gameboy Advance and Third Generation since they were limited to link cables and wireless adapters and people being in the same place. Competitive battling have always been fun for me and I spent more hours with the fourth generation games than the earlier games because EV Training, nature, IV and move breeding is alot easier than the earlier games, which makes it faster to prepare the best Pokemon to use in battle.
I think Diamond and Pearl have done that… Story doesn’t matter since the Pokemon games haven’t been strong on story compared to other JRPGs.
For the most part, HeartGold and SoulSilver amend most of what the series has done wrong over the last decade. They aren’t plagued with an overwrought plot that doesn’t mesh with the whimsy and simplicity the series established when it debuted. They return to the series’ roots of being a fantastic meeting of the perfect casual gamer’s RPG, while maintaing a deceptively deep game as a whole. They don’t try to pile on unneeded or uninteresting new features and/or gadgets.
Give me a break… like I have said before, the series haven’t been big on story in the first place. I suggest checking out the Battle Frontier or even battle competitively online, I see it doesn’t get very simple after that. This is a weak point.
The rest of the article is weak and I’m not going to bother ripping the editorial anymore… Like I said, his argument is just weak with weakass opinions.